From f776df6076725d14679b31168e3ede53c966182e Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Tue, 31 Oct 2017 22:11:18 +0000 Subject: renaming base folder --- yage/base/glslprogram.h | 52 ------------------------------------------------- 1 file changed, 52 deletions(-) delete mode 100644 yage/base/glslprogram.h (limited to 'yage/base/glslprogram.h') diff --git a/yage/base/glslprogram.h b/yage/base/glslprogram.h deleted file mode 100644 index 545dbe54..00000000 --- a/yage/base/glslprogram.h +++ /dev/null @@ -1,52 +0,0 @@ -/* ---------------------------------------------------------------------------- - * glslprogram.h - * - * Copyright (c) 2017 Yann Herklotz Grave -- MIT License - * See file LICENSE for more details - * ---------------------------------------------------------------------------- - */ - -#ifndef GLSL_PROGRAM_H -#define GLSL_PROGRAM_H - -#include - -#include - -namespace yage -{ - -class GlslProgram -{ -private: - /// compiled shader program id - GLuint program_id_ = 0; - GLuint vertex_shader_id_ = 0; - GLuint fragment_shader_id_ = 0; - int attribute_index_ = 0; - - /// compiles one shader - void compileShader(const GLuint &shader, const std::string &file_path); - -public: - GlslProgram() = default; - GlslProgram(const GlslProgram &) = delete; - GlslProgram(GlslProgram &&) = delete; - ~GlslProgram(); - - GlslProgram &operator=(const GlslProgram &) = delete; - GlslProgram &operator=(GlslProgram &&) = delete; - - /// compiles vertex and fragment shader - void compileShaders(const std::string &vertex_shader_path, - const std::string &fragment_shader_path); - void linkShaders(); - void addAttribute(const std::string &attribute_name); - GLint getUniformLocation(const std::string &uniform_name); - void use(); - void unuse(); -}; - -} // namespace yage - -#endif -- cgit