From f776df6076725d14679b31168e3ede53c966182e Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Tue, 31 Oct 2017 22:11:18 +0000 Subject: renaming base folder --- yage/core/imageloader.cpp | 64 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 yage/core/imageloader.cpp (limited to 'yage/core/imageloader.cpp') diff --git a/yage/core/imageloader.cpp b/yage/core/imageloader.cpp new file mode 100644 index 00000000..e1d54dc1 --- /dev/null +++ b/yage/core/imageloader.cpp @@ -0,0 +1,64 @@ +/* ---------------------------------------------------------------------------- + * imageloader.cpp + * + * Copyright (c) 2017 Yann Herklotz Grave -- MIT License + * See file LICENSE for more details + * ---------------------------------------------------------------------------- + */ + +#include "imageloader.h" + +#ifndef UNIT_TESTS +#include +#endif + +#include +#include + +#include +#include + +namespace yage +{ + +Texture ImageLoader::loadPng(const std::string &file_path) +{ + std::vector in; + std::vector out; + unsigned long width, height; + + if (!IoManager::readFileToBuffer(file_path, in)) { + throw std::runtime_error("Failed to load '" + file_path + + "' to buffer"); + } + + int error_code = decodePNG(out, width, height, &in[0], in.size()); + if (error_code != 0) { + throw std::runtime_error("Failed to load '" + file_path + + "' to png with error code" + + std::to_string(error_code)); + } + + Texture texture(0, static_cast(width), static_cast(height)); + std::cout << "Geometry: " << texture.width << "x" << texture.height << "\n"; + + glGenTextures(1, &texture.id); + + glBindTexture(GL_TEXTURE_2D, texture.id); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, + GL_UNSIGNED_BYTE, &out[0]); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_LINEAR); + + glGenerateMipmap(GL_TEXTURE_2D); + + glBindTexture(GL_TEXTURE_2D, 0); + + return texture; +} + +} // namespace yage -- cgit