From 2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Tue, 13 Feb 2018 20:03:16 +0000 Subject: [entity] Fixing builds too --- yage/entity/system.h | 52 ++++++++++++++++++++-------------------------------- 1 file changed, 20 insertions(+), 32 deletions(-) (limited to 'yage/entity/system.h') diff --git a/yage/entity/system.h b/yage/entity/system.h index 9100fa17..47d176c9 100644 --- a/yage/entity/system.h +++ b/yage/entity/system.h @@ -9,48 +9,36 @@ #ifndef YAGE_ENGINE_SYSTEM_H #define YAGE_ENGINE_SYSTEM_H +#include + +#include "../util/noncopyable.h" + namespace yage { +class BaseSystem : public yage::NonCopyable +{ +public: + typedef std::size_t Identifier; + + virtual void update() = 0; + +protected: + Identifier id_; +}; + /** * System interface for the different systems in the engine. */ -class System +template +class System : public BaseSystem { public: - /** - * Virtual destructor to destroy all the objects that implement this - * properly. - */ - virtual ~System() = 0; - - /** - * Initializes the system. Good practice to have this function instead - * using the constructor. - */ - virtual void init() = 0; - - /** - * Updates the system at each interval using the time step. - * - * @param dt The time difference between the previous frame and the current one. - */ - virtual void update(double dt) = 0; - - /** - * Destroy the system and the components that are contained in it. - */ - virtual void destroy() = 0; }; -/** - * Implement the default destructor, but leaving it as purely virtual in the - * definition of the abstract class. This is so that the classes that implement - * the abstract class have to implement a desctructor, but at the same time, - * that there is no undefined behavious when the stack unwinds to the system and - * calls the system destructor. - */ -inline System::~System() {} +class SystemManager : public yage::NonCopyable { + +}; } // namespace yage -- cgit