From 8b50d7f50ba40e51f7afd4e9c9efa023bc89ba48 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 6 Jan 2018 11:10:52 +0000 Subject: [Engine] Removing whitespace --- yage/render/batch.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'yage/render') diff --git a/yage/render/batch.h b/yage/render/batch.h index 57f997c1..6694fbcb 100644 --- a/yage/render/batch.h +++ b/yage/render/batch.h @@ -4,20 +4,20 @@ namespace yage { -/** The Batch class will be the base class for all the different batching +/** The Batch class will be the base class for all the different batching * processes that might use different shaders and attributes. This is necessary * because when we use a different shader, we have to bind a specific number * of attributes, and we might not always want to have a texture, colours and * coordinates, for example, when only using simple shapes. - * + * * Batching * ======== * The purpose of batching is to combine all sprites that use the same textures * so that the textures does not have to be switched out on the gpu very often. - * This produces a much more efficient rendering process. An implementation of - * this can be seen in the SpriteBatch class, as it sorts and renders the + * This produces a much more efficient rendering process. An implementation of + * this can be seen in the SpriteBatch class, as it sorts and renders the * objects you give it. - * + * * The reason this base class exists, is because it makes it easier to also * render objects that may not need a texture, or may require multiple textures * or different attributes. -- cgit