From 926a268b9a8d80f5d22b51a741d2ffbd8e898496 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:35:17 +0100 Subject: Updating docs --- yage_8hpp_source.html | 114 -------------------------------------------------- 1 file changed, 114 deletions(-) delete mode 100644 yage_8hpp_source.html (limited to 'yage_8hpp_source.html') diff --git a/yage_8hpp_source.html b/yage_8hpp_source.html deleted file mode 100644 index 9606473c..00000000 --- a/yage_8hpp_source.html +++ /dev/null @@ -1,114 +0,0 @@ - - - - - - - -YAGE: include/YAGE/yage.hpp Source File - - - - - - - - - - - - - - -
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YAGE -  v0.1.1 -
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Yet Another Game Engine
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yage.hpp
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1 /* ----------------------------------------------------------------------------
2  * yage.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
14 #ifndef YAGE_HPP
15 #define YAGE_HPP
16 
17 #include "camera2d.hpp"
18 #include "glslprogram.hpp"
19 #include "imageloader.hpp"
20 #include "inputmanager.hpp"
21 #include "iomanager.hpp"
22 #include "picopng.hpp"
23 #include "resourcemanager.hpp"
24 #include "spritebatch.hpp"
25 #include "texture.hpp"
26 #include "vertex.hpp"
27 #include "window.hpp"
28 
29 #include <SDL2/SDL.h>
30 
31 #include <stdexcept>
32 
38 namespace yage
39 {
40 
47 bool init()
48 {
49  return SDL_Init(SDL_INIT_VIDEO);
50 }
51 
56 void quit()
57 {
58  SDL_Quit();
59 }
60 
61 } // namespace yage
62 
63 #endif
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bool init()
Initializes YAGE.
Definition: yage.hpp:47
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void quit()
Quit and cleanup YAGE.
Definition: yage.hpp:56
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Project namespace.
Definition: body.cpp:13
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