# zedengine library cmakelists.txt project(YAGE) # add sources to library set(YAGE_SOURCES ${PROJECT_SOURCE_DIR}/src/camera2d.cpp ${PROJECT_SOURCE_DIR}/src/glslprogram.cpp ${PROJECT_SOURCE_DIR}/src/imageloader.cpp ${PROJECT_SOURCE_DIR}/src/inputmanager.cpp ${PROJECT_SOURCE_DIR}/src/iomanager.cpp ${PROJECT_SOURCE_DIR}/src/picopng.cpp ${PROJECT_SOURCE_DIR}/src/resourcemanager.cpp ${PROJECT_SOURCE_DIR}/src/sprite.cpp ${PROJECT_SOURCE_DIR}/src/spritebatch.cpp ${PROJECT_SOURCE_DIR}/src/texturecache.cpp ${PROJECT_SOURCE_DIR}/src/window.cpp) # set include directory include_directories(${YAGE_INCLUDE_DIRS}/YAGE/) # make it a static library add_library(${PROJECT_NAME} ${YAGE_SOURCES})