cmake_minimum_required(VERSION 3.0) # yage library cmakelists.txt project(YetAnotherGameEngine) # set standard set(CMAKE_CXX_STANDARD 14) # set the test sources set(YAGE_TEST_DIR ${PROJECT_SOURCE_DIR}/tests) # set binary directory set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) # find libraries find_package(OpenGL REQUIRED) # adding libraries add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/yage) include(cmake/cppcheck.cmake) if($ENV{UNIT_TESTS}) # enable tests enable_testing() set(SIMULATION_RUNS 100) function(make_test test_name cycles) add_executable(${test_name} ${YAGE_TEST_DIR}/${test_name}.cpp) target_link_libraries(${test_name} gtest_main yage) add_test(NAME ${test_name} COMMAND ${test_name} --gtest_repeat=${cycles} --gtest_break_on_failure) endfunction(make_test) make_test(yagetest ${SIMULATION_RUNS}) make_test(matrixtest ${SIMULATION_RUNS}) make_test(particlebodytest ${SIMULATION_RUNS}) make_test(windowtest ${SIMULATION_RUNS}) endif()