Yet Another Game Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
oNyageProject namespace
|oNdetails
||oCRow
||oCRenderBatch
||\CGlyphGlyph with information of the texture
|oNIoManager
|oNmatrixNamespace containing functions that operate on matrices
|oCCamera
|oCFileLoadException
|oCImageLoader
|oCLogMessage
||\CMeta
|oCLogSink
|oCLogger
|oCResourceManager
|oCTextureCache
|oCWindow
|oCTexture
|oCPosition
|oCColour
|oCUV
|oCVertex
|oCBaseComponent
|oCComponent
|oCComponentGroup
|oCEntityManagerHas to keep track of all the different entities and their current state
|oCBaseSystem
|oCSystem
|oCMatrixBase Matrix class used by other similar classes
|oCVector
|oCVector22D Vector class
|oCVector33D Vector class
|oCVector44D Vector class
|oCBody
|oCCollider
|oCCollisionBody
|oCParticleBody
|oCRectangleCollider
|oCRigidBody
|oCShader
|oCSpriteBatch
|oCActive
|oCNonCopyable
|\CSyncQueue
\Cstbi_io_callbacks