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YAGE
v0.1.4.0
Yet Another Game Engine
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![]() ![]() | Core includes |
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![]() ![]() ![]() ![]() | Glyph with information of the texture |
![]() ![]() ![]() | Namespace containing functions that operate on matrices |
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![]() ![]() ![]() | Main engine class that contains a systems, the main loop and the update function that updates all the systems |
![]() ![]() ![]() | Entity convenience class |
![]() ![]() ![]() | Manages entities in a space |
![]() ![]() ![]() | Space that keeps track of all the entities, componenets and runs the systems on the data to update them |
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![]() ![]() ![]() | System interface for the different systems in the engine |
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![]() ![]() ![]() | Base Matrix class used by other similar classes |
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![]() ![]() ![]() | 2D Vector class |
![]() ![]() ![]() | 3D Vector class |
![]() ![]() ![]() | 4D Vector class |
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![]() ![]() ![]() | Will be the base class for all the different batching processes that might use different shaders and attributes |
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