YAGE  0.02
Yet Another Game Engine
body.hpp
1 /* ----------------------------------------------------------------------------
2  * body.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PHYSICS_BODY_HPP
10 #define YAGE_PHYSICS_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 
14 namespace yage {
15 class Body {
16 public:
17  // gravity constant
18  static const double GRAVITY;
19 
20 protected:
21  // center of mass of the object
22  Vector2d position_ = Vector2d(0, 0);
23 
24  // mass of the object
25  double mass_ = 1;
26 
27  // current velocity of the object
28  Vector2d velocity_ = Vector2d(0, 0);
29 
30  // boolean that defines if gravity can act on the object
31  bool gravity_ = true;
32 
33  // current acceleration
34  Vector2d acceleration_ = Vector2d(0, 0);
35 
36  // force acting on the body
37  Vector2d force_ = Vector2d(0, 0);
38 
39 public:
40  // apply force to the object and update the velocity
41  virtual void applyForce(const Vector2d& force) = 0;
42  virtual void update() = 0;
43 
44  double xPosition() const;
45  double yPosition() const;
46 
47 protected:
48  // protected constructor to initialize member variables
49  Body(const Vector2d& position = Vector2d(0, 0), double mass = 1, const Vector2d& velocity = Vector2d(0, 0), bool gravity = false);
50 };
51 } // namespace yage
52 
53 #endif
Templated matrix class.
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:313
Definition: camera2d.hpp:17