12 #include "glslprogram.hpp" 14 #include <glm/glm.hpp> 15 #include <glm/gtc/matrix_transform.hpp> 23 bool matrix_needs_update_=
true;
26 glm::mat4 camera_matrix_;
27 glm::mat4 ortho_matrix_;
30 Camera2D(
int screen_width=1280,
int screen_height=720);
36 void move(
const glm::vec2 &direction);
Definition: glslprogram.hpp:19
Definition: camera2d.hpp:20
Definition: camera2d.hpp:17