YAGE
v0.1.3
Yet Another Game Engine
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| LogSink (yage) | ResourceManager (yage) |
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| RigidBody (yage) | ||||||
Active (yage) | GlslProgram (yage) | Row (yage::details) | Vector (yage) | ||||
| Glyph (yage) | Matrix (yage) |
| Vector2 (yage) | |||
| LogMessage::Meta (yage) | Vector3 (yage) | |||||
Body (yage) | LogSink::Model (yage) | Sprite (yage) | Vector4 (yage) | ||||
| ImageLoader (yage) |
| SpriteBatch (yage) | Vertex (yage) | |||
InputManager (yage) | SpriteSheet (yage) |
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Camera2D (yage) | IoManager (yage) | ParticleBody (yage) | SyncQueue (yage) | ||||
Collider (yage) |
| Position (yage) |
| Window (yage) | |||
CollisionBody (yage) |
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Colour (yage) | Logger (yage) | Texture (yage) | |||||
LogSink::Concept (yage) | LogLevel | RectangleCollider (yage) | TextureCache (yage) | ||||
Coordinate (yage::details) | LogMessage (yage) | RenderBatch (yage) |
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UV (yage) | |||||||