Yet Another Game Engine
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| EntityManager (yage) | LogMessage::Meta (yage) |
| Vector2 (yage) | ||||
| Movement | Vector3 (yage) | ||||||
Active (yage) |
| Shader (yage) | Vector4 (yage) | |||||
| FileLoadException (yage) | Space (yage) | Vertex (yage) | |||||
| NonCopyable (yage) | SpriteBatch (yage) |
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BaseComponent (yage) |
| SyncQueue (yage) | ||||||
Body (yage) | Glyph (yage::details) | System (yage) | Window (yage) | |||||
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| ParticleBody (yage) |
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Position (yage) | ||||||||
Camera (yage) | ImageLoader (yage) |
| Texture (yage) | stbi_io_callbacks | ||||
Collider (yage) |
| TextureCache (yage) | ||||||
CollisionBody (yage) | RectangleCollider (yage) |
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Colour (yage) | Logger (yage) | RenderBatch (yage::details) | ||||||
Component (yage) | LogMessage (yage) | ResourceManager (yage) | UV (yage) | |||||
ComponentGroup (yage) | LogSink (yage) | RigidBody (yage) |
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| Row (yage::details) | ||||||
Vector (yage) | ||||||||
Engine (yage) | Matrix (yage) | |||||||