YAGE  v0.1.1
Yet Another Game Engine
yage::Body Class Referenceabstract

#include <body.h>

Inheritance diagram for yage::Body:
yage::CollisionBody yage::ParticleBody yage::RigidBody

Public Member Functions

virtual void applyForce (const Vector2d &force)=0
 
virtual void update ()=0
 
double xPosition () const
 
double yPosition () const
 

Static Public Attributes

static const double GRAVITY = -9.81
 

Protected Member Functions

 Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
 

Protected Attributes

Vector2d position_ = Vector2d(0, 0)
 
double mass_ = 1
 
Vector2d velocity_ = Vector2d(0, 0)
 
bool gravity_ = true
 
Vector2d acceleration_ = Vector2d(0, 0)
 
Vector2d force_ = Vector2d(0, 0)
 

Constructor & Destructor Documentation

◆ Body()

yage::Body::Body ( Vector2d  position = Vector2d(0, 0),
double  mass = 1,
Vector2d  velocity = Vector2d(0, 0),
bool  gravity = false 
)
protected

Member Function Documentation

◆ applyForce()

virtual void yage::Body::applyForce ( const Vector2d force)
pure virtual

Implemented in yage::ParticleBody.

◆ update()

virtual void yage::Body::update ( )
pure virtual

Implemented in yage::ParticleBody.

◆ xPosition()

double yage::Body::xPosition ( ) const

◆ yPosition()

double yage::Body::yPosition ( ) const

Member Data Documentation

◆ acceleration_

Vector2d yage::Body::acceleration_ = Vector2d(0, 0)
protected

◆ force_

Vector2d yage::Body::force_ = Vector2d(0, 0)
protected

◆ GRAVITY

const double yage::Body::GRAVITY = -9.81
static

◆ gravity_

bool yage::Body::gravity_ = true
protected

◆ mass_

double yage::Body::mass_ = 1
protected

◆ position_

Vector2d yage::Body::position_ = Vector2d(0, 0)
protected

◆ velocity_

Vector2d yage::Body::velocity_ = Vector2d(0, 0)
protected

The documentation for this class was generated from the following files: