YAGE
Yet Another Game Engine
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Public Member Functions | |
virtual void | applyForce (const Vector2d &force)=0 |
virtual void | update ()=0 |
double | xPosition () const |
double | yPosition () const |
Static Public Attributes | |
static const double | GRAVITY =-9.81 |
Protected Member Functions | |
Body (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=false) | |
Protected Attributes | |
Vector2d | position_ =Vector2d(0, 0) |
double | mass_ =1 |
Vector2d | velocity_ =Vector2d(0, 0) |
bool | gravity_ =true |
Vector2d | acceleration_ =Vector2d(0, 0) |
Vector2d | force_ =Vector2d(0, 0) |