YAGE
Yet Another Game Engine
Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | List of all members
yage::Body Class Referenceabstract
Inheritance diagram for yage::Body:
yage::CollisionBody yage::ParticleBody yage::RigidBody

Public Member Functions

virtual void applyForce (const Vector2d &force)=0
 
virtual void update ()=0
 
double xPosition () const
 
double yPosition () const
 

Static Public Attributes

static const double GRAVITY =-9.81
 

Protected Member Functions

 Body (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=false)
 

Protected Attributes

Vector2d position_ =Vector2d(0, 0)
 
double mass_ =1
 
Vector2d velocity_ =Vector2d(0, 0)
 
bool gravity_ =true
 
Vector2d acceleration_ =Vector2d(0, 0)
 
Vector2d force_ =Vector2d(0, 0)
 

The documentation for this class was generated from the following files: