YAGE
Yet Another Game Engine
List of all members
yage::CollisionBody Class Reference
Inheritance diagram for yage::CollisionBody:
yage::Body

Additional Inherited Members

- Public Member Functions inherited from yage::Body
virtual void applyForce (const Vector2d &force)=0
 
virtual void update ()=0
 
double xPosition () const
 
double yPosition () const
 
- Static Public Attributes inherited from yage::Body
static const double GRAVITY =-9.81
 
- Protected Member Functions inherited from yage::Body
 Body (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=false)
 
- Protected Attributes inherited from yage::Body
Vector2d position_ =Vector2d(0, 0)
 
double mass_ =1
 
Vector2d velocity_ =Vector2d(0, 0)
 
bool gravity_ =true
 
Vector2d acceleration_ =Vector2d(0, 0)
 
Vector2d force_ =Vector2d(0, 0)
 

The documentation for this class was generated from the following file: