YAGE
Yet Another Game Engine
Public Member Functions | List of all members
yage::GlslProgram Class Reference

Public Member Functions

void compileShaders (const std::string &vertex_shader_path, const std::string &fragment_shader_path)
 
void linkShaders ()
 
void addAttribute (const std::string &attribute_name)
 
GLint getUniformLocation (const std::string &uniform_name)
 
void use ()
 
void unuse ()
 

The documentation for this class was generated from the following files: