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void | compileShaders (const std::string &vertex_shader_path, const std::string &fragment_shader_path) |
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void | linkShaders () |
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void | addAttribute (const std::string &attribute_name) |
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GLint | getUniformLocation (const std::string &uniform_name) |
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void | use () |
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void | unuse () |
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The documentation for this class was generated from the following files: