YAGE
v0.1.1
Yet Another Game Engine
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#include <inputmanager.h>
Public Member Functions | |
void | keyPressed (unsigned key) |
void | keyReleased (unsigned key) |
bool | isKeyPressed (unsigned key) const |
Private Attributes | |
std::unordered_map< unsigned, bool > | key_map_ |
bool yage::InputManager::isKeyPressed | ( | unsigned | key | ) | const |
void yage::InputManager::keyPressed | ( | unsigned | key | ) |
void yage::InputManager::keyReleased | ( | unsigned | key | ) |
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private |