YAGE
Yet Another Game Engine
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This is the complete list of members for yage::RigidBody, including all inherited members.
acceleration_ (defined in yage::Body) | yage::Body | protected |
applyForce(const Vector2d &force) (defined in yage::ParticleBody) | yage::ParticleBody | virtual |
Body(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=false) (defined in yage::Body) | yage::Body | protected |
force_ (defined in yage::Body) | yage::Body | protected |
GRAVITY (defined in yage::Body) | yage::Body | static |
gravity_ (defined in yage::Body) | yage::Body | protected |
mass_ (defined in yage::Body) | yage::Body | protected |
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) (defined in yage::ParticleBody) | yage::ParticleBody | |
position_ (defined in yage::Body) | yage::Body | protected |
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) (defined in yage::RigidBody) | yage::RigidBody | |
update() (defined in yage::ParticleBody) | yage::ParticleBody | virtual |
velocity_ (defined in yage::Body) | yage::Body | protected |
xPosition() const (defined in yage::Body) | yage::Body | |
yPosition() const (defined in yage::Body) | yage::Body | |
~Body() (defined in yage::Body) | yage::Body | virtual |