YAGE
Yet Another Game Engine
Public Member Functions | List of all members
yage::RigidBody Class Reference
Inheritance diagram for yage::RigidBody:
yage::ParticleBody yage::Body

Public Member Functions

 RigidBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
 
- Public Member Functions inherited from yage::ParticleBody
 ParticleBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
 
virtual void applyForce (const Vector2d &force)
 
virtual void update ()
 
- Public Member Functions inherited from yage::Body
double xPosition () const
 
double yPosition () const
 

Additional Inherited Members

- Static Public Attributes inherited from yage::Body
static const double GRAVITY =-9.81
 
- Protected Member Functions inherited from yage::Body
 Body (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=false)
 
- Protected Attributes inherited from yage::Body
Vector2d position_ =Vector2d(0, 0)
 
double mass_ =1
 
Vector2d velocity_ =Vector2d(0, 0)
 
bool gravity_ =true
 
Vector2d acceleration_ =Vector2d(0, 0)
 
Vector2d force_ =Vector2d(0, 0)
 

The documentation for this class was generated from the following files: