#include <rigidbody.h>
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| RigidBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) |
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Public Member Functions inherited from yage::ParticleBody |
| ParticleBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) |
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void | applyForce (const Vector2d &force) override |
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void | update () override |
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Public Member Functions inherited from yage::Body |
double | xPosition () const |
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double | yPosition () const |
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◆ RigidBody()
The documentation for this class was generated from the following files: