#include <sprite.h>
◆ Sprite() [1/3]
◆ Sprite() [2/3]
yage::Sprite::Sprite |
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const Sprite & |
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delete |
◆ Sprite() [3/3]
yage::Sprite::Sprite |
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Sprite && |
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delete |
◆ ~Sprite()
yage::Sprite::~Sprite |
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◆ draw()
void yage::Sprite::draw |
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◆ init()
void yage::Sprite::init |
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float |
x, |
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float |
y, |
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float |
width, |
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float |
height, |
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const std::string & |
texture_path |
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) |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ height_
float yage::Sprite::height_ |
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private |
◆ texture_
◆ vbo_id_
GLuint yage::Sprite::vbo_id_ = 0 |
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private |
◆ width_
float yage::Sprite::width_ |
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private |
◆ x_
◆ y_
The documentation for this class was generated from the following files: