Yet Another Game Engine
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#include <spritesheet.h>
Public Member Functions | |
SpriteSheet (std::string pngFileName, std::string jsonFileName) | |
void | sprite (std::string spriteName) const |
std::string | fileContent (std::string jsonFileName) const |
yage::SpriteSheet::SpriteSheet | ( | std::string | pngFileName, |
std::string | jsonFileName | ||
) |
std::string yage::SpriteSheet::fileContent | ( | std::string | jsonFileName | ) | const |
void yage::SpriteSheet::sprite | ( | std::string | spriteName | ) | const |