YAGE
v0.1.4.0
Yet Another Game Engine
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System interface for the different systems in the engine. More...
#include <system.h>
Additional Inherited Members | |
Public Types inherited from yage::BaseSystem | |
typedef std::size_t | Identifier |
Public Member Functions inherited from yage::BaseSystem | |
virtual void | update ()=0 |
Protected Member Functions inherited from yage::NonCopyable | |
NonCopyable ()=default | |
~NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
Protected Attributes inherited from yage::BaseSystem | |
Identifier | id_ |
System interface for the different systems in the engine.