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YAGE
v0.1.4.0
Yet Another Game Engine
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System interface for the different systems in the engine. More...
#include <system.h>
Additional Inherited Members | |
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typedef std::size_t | Identifier |
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virtual void | update ()=0 |
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NonCopyable ()=default | |
~NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
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Identifier | id_ |
System interface for the different systems in the engine.