YAGE
v0.1.1
Yet Another Game Engine
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#include <texturecache.h>
Public Member Functions | |
TextureCache () | |
Texture | getTexture (const std::string &texture_path) |
Private Attributes | |
std::unordered_map< std::string, Texture > | texture_map_ |
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default |
Texture yage::TextureCache::getTexture | ( | const std::string & | texture_path | ) |
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private |