YAGE
v0.1.1
Yet Another Game Engine
|
#include <texturecache.h>
Public Member Functions | |
TextureCache ()=default | |
Texture | getTexture (const std::string &texture_path) |
Texture | getTextureFromSpriteSheet () |
Private Attributes | |
std::unordered_map < std::string, Texture > | texture_map_ |
|
default |
Texture yage::TextureCache::getTexture | ( | const std::string & | texture_path | ) |
Texture yage::TextureCache::getTextureFromSpriteSheet | ( | ) |
|
private |