YAGE
v0.1.1
Yet Another Game Engine
collisionbody.h
Go to the documentation of this file.
1
/* ----------------------------------------------------------------------------
2
* collisionbody.h
3
*
4
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5
* See file LICENSE for more details
6
* ----------------------------------------------------------------------------
7
*/
8
9
#ifndef YAGE_COLLISION_BODY_H
10
#define YAGE_COLLISION_BODY_H
11
12
#include "
body.h
"
13
14
namespace
yage
15
{
16
17
// a collision body will be a body that is static and not affected by gravity,
18
// with infinite mass
19
class
CollisionBody
:
public
Body
20
{
21
public
:
22
CollisionBody
();
23
virtual
~CollisionBody
();
24
};
25
26
}
// yage
27
28
#endif
body.h
yage::CollisionBody::CollisionBody
CollisionBody()
yage::Body
Definition:
body.h:17
yage::CollisionBody::~CollisionBody
virtual ~CollisionBody()
yage::CollisionBody
Definition:
collisionbody.h:19
yage
Project namespace.
Definition:
camera2d.cpp:13
yage
physics
collisionbody.h
Generated on Tue Sep 26 2017 14:16:32 for YAGE by
1.8.13