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Yet Another Game Engine
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collisionbody.h
Go to the documentation of this file.
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/* ----------------------------------------------------------------------------
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* collisionbody.h
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef YAGE_COLLISION_BODY_H
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#define YAGE_COLLISION_BODY_H
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#include "
body.h
"
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namespace
yage
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{
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// a collision body will be a body that is static and not affected by gravity,
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// with infinite mass
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class
CollisionBody
:
public
Body
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{
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public
:
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CollisionBody
();
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virtual
~CollisionBody
();
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};
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}
// yage
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#endif
body.h
yage::CollisionBody::CollisionBody
CollisionBody()
yage::Body
Definition:
body.h:17
yage::CollisionBody::~CollisionBody
virtual ~CollisionBody()
yage::CollisionBody
Definition:
collisionbody.h:19
yage
physics
collisionbody.h
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