YAGE
0.02
Yet Another Game Engine
collisionbody.hpp
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/* ----------------------------------------------------------------------------
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* collisionbody.hpp
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef YAGE_COLLISION_BODY_HPP
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#define YAGE_COLLISION_BODY_HPP
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#include "
Physics/body.hpp
"
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namespace
yage
{
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// a collision body will be a body that is static and not affected by gravity,
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// with infinite mass
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class
CollisionBody
:
public
Body
{
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public
:
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CollisionBody
();
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virtual
~CollisionBody
();
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};
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}
// yage
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#endif
yage::CollisionBody::CollisionBody
CollisionBody()
yage::Body
Definition:
body.hpp:15
yage::CollisionBody::~CollisionBody
virtual ~CollisionBody()
yage::CollisionBody
Definition:
collisionbody.hpp:18
body.hpp
yage
Templated matrix class.
Definition:
camera2d.hpp:17
include
YAGE
Physics
collisionbody.hpp
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