Yet Another Game Engine
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Classes | Namespaces | Typedefs
component.h File Reference
#include <bitset>
#include <memory>
#include <vector>

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Classes

class  yage::BaseComponent
 
class  yage::Component< T >
 
class  yage::ComponentGroup
 

Namespaces

 yage
 Project namespace.
 

Typedefs

typedef std::bitset< 64 > yage::ComponentMask
 The component mask represents all the components that the entity is currently attached to. More...
 
typedef unsigned int yage::GroupId