Yet Another Game Engine
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-*- c++ -*- More...
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | yage::EntityManager |
Manages entities in a space. More... | |
class | yage::BaseComponent |
Base component used to store components. More... | |
class | yage::Component< Derived > |
The main component that is used to make a component from a defined struct. More... | |
class | yage::ComponentGroup |
Contains a list of all components that belong to a sepecific group, these are then stored in the main entity manager. More... | |
Namespaces | |
yage | |
Project namespace. | |
Typedefs | |
typedef unsigned int | yage::Entity |
-*- c++ -*-
Copyright (c) 2017 Yann Herklotz Grave ymher klot z@gma il.c om