#version 450 core layout (location = 0) in vec2 aPos; layout (location = 1) in vec4 aColor; layout (location = 2) in vec2 aTexCoord; out vec4 ourColor; out vec2 TexCoord; void main() { gl_Position = vec4(aPos, 0.0, 1.0); ourColor = aColor; TexCoord = aTexCoord; }