#include #include "glad/glad.h" using std::cout; int main(int argc, char **argv) { yage::Window window; window.create("Shooter example", 800, 600); yage::Shader shader("examples/resources/textureshader.vert", "examples/resources/textureshader.frag"); while (!window.shouldClose()) { window.pollEvents(); window.clearBuffer(); window.swapBuffer(); } }