#ifndef YAGE_PARTICLE_BODY_HPP #define YAGE_PARTICLE_BODY_HPP #include "Math/matrix.hpp" #include "body.hpp" namespace yage { class ParticleBody : public Body { public: ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true); // apply a force to the rigid body virtual void applyForce(const Vector2d &force); virtual void update(); }; } // yage #endif