/* ---------------------------------------------------------------------------- * particlebody.hpp * * Copyright (c) 2017 Yann Herklotz Grave -- MIT License * See file LICENSE for more details * ---------------------------------------------------------------------------- */ #ifndef YAGE_PHYSICS_PARTICLE_BODY_HPP #define YAGE_PHYSICS_PARTICLE_BODY_HPP #include "Math/matrix.hpp" #include "Physics/body.hpp" namespace yage { class ParticleBody : public Body { public: ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1, const Vector2d &velocity = Vector2d(0, 0), bool gravity = true); // apply a force to the rigid body void applyForce(const Vector2d &force) override; void update() override; }; } // yage #endif