#ifndef YAGE_RIGID_BODY_HPP #define YAGE_RIGID_BODY_HPP #include #include "particlebody.hpp" namespace yage { class RigidBody : public ParticleBody { public: RigidBody(const glm::vec2 &position=glm::vec2(0.f, 0.f), double mass=1.0, const glm::vec2 &velocity=glm::vec2(0.f, 0.f), bool gravity=true); }; } // yage #endif