YAGE
v0.1.1
Yet Another Game Engine
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YAGE stands for Yet Another Game Engine. It is a game engine that I am developing for a game called Arider. It uses OpenGL and GLFW for the window creation and management and graphics.
The full documentation can be seen here.
To use YAGE for your own game, you should link it as a static library and include the yage.h header in your project.
To compile YAGE, create a build directory from the base directory. Then call cmake and point it to the directory containing. CMakeLists.txt.
``` shell mkdir build cd build cmake .. -DENABLE_TESTING=1 ```
You can then run google test on YAGE.
``` shell ctest ```
Copyright (c) 2017 Yann Herklotz Grave ymher – MIT License, see file klot z@gma il.c omLICENSE for more details.