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Yet Another Game Engine
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iomanager.h
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/* ----------------------------------------------------------------------------
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* iomanager.h
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef IO_MANAGER_H
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#define IO_MANAGER_H
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#include <string>
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#include <vector>
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namespace
yage
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{
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class
IoManager
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{
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public
:
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static
bool
readFileToBuffer
(
const
std::string &file_path,
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std::vector<unsigned char> &buffer);
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};
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}
// namespace yage
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#endif
yage::IoManager::readFileToBuffer
static bool readFileToBuffer(const std::string &file_path, std::vector< unsigned char > &buffer)
Definition:
iomanager.cpp:17
yage::IoManager
Definition:
iomanager.h:18
yage
base
iomanager.h
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