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particlebody.h
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1 
10 #pragma once
11 
12 #include "body.h"
13 #include <math/matrix.h>
14 
15 namespace yage
16 {
17 
18 class ParticleBody : public Body
19 {
20 public:
21  ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
22  const Vector2d &velocity = Vector2d(0, 0),
23  bool gravity = true);
24 
25  // apply a force to the rigid body
26  void applyForce(const Vector2d &force) override;
27  void update() override;
28 };
29 
30 } // namespace yage
-*- c++ -*-
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:17
Definition: particlebody.h:18
Definition: body.h:17
-*- c++ -*-
void applyForce(const Vector2d &force) override
Definition: particlebody.cpp:23
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:394
void update() override
Definition: particlebody.cpp:28