YAGE  v0.1.1
Yet Another Game Engine
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particlebody.h
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1 /* ----------------------------------------------------------------------------
2  * particlebody.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
5  * MIT License, see LICENSE file for more details.
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PHYSICS_PARTICLE_BODY_H
10 #define YAGE_PHYSICS_PARTICLE_BODY_H
11 
12 #include "body.h"
13 
14 #include <math/matrix.h>
15 
16 namespace yage
17 {
18 
19 class ParticleBody : public Body
20 {
21 public:
22  ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
23  const Vector2d &velocity = Vector2d(0, 0),
24  bool gravity = true);
25 
26  // apply a force to the rigid body
27  void applyForce(const Vector2d &force) override;
28  void update() override;
29 };
30 
31 } // namespace yage
32 
33 #endif
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:17
Definition: particlebody.h:19
Definition: body.h:17
void applyForce(const Vector2d &force) override
Definition: particlebody.cpp:23
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:398
void update() override
Definition: particlebody.cpp:28