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Yet Another Game Engine
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particlebody.h
Go to the documentation of this file.
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/* ----------------------------------------------------------------------------
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* particlebody.h
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef YAGE_PHYSICS_PARTICLE_BODY_H
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#define YAGE_PHYSICS_PARTICLE_BODY_H
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#include "
body.h
"
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#include <
math/matrix.h
>
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namespace
yage
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{
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class
ParticleBody
:
public
Body
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{
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public
:
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ParticleBody
(
const
Vector2d
&position =
Vector2d
(0, 0),
double
mass = 1,
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const
Vector2d
&velocity =
Vector2d
(0, 0),
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bool
gravity =
true
);
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// apply a force to the rigid body
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void
applyForce
(
const
Vector2d
&force)
override
;
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void
update
()
override
;
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};
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}
// namespace yage
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#endif
body.h
yage::Vector2< double >
yage::ParticleBody::ParticleBody
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition:
particlebody.cpp:17
yage::ParticleBody
Definition:
particlebody.h:19
yage::Body
Definition:
body.h:17
matrix.h
yage::ParticleBody::applyForce
void applyForce(const Vector2d &force) override
Definition:
particlebody.cpp:23
yage::Vector2d
Vector2< double > Vector2d
Definition of a 2D vector.
Definition:
matrix.h:398
yage::ParticleBody::update
void update() override
Definition:
particlebody.cpp:28
yage
physics
particlebody.h
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