void update() override override
Definition: particlebody.cpp:22
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:16
Definition: particlebody.hpp:18
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:316
void applyForce(const Vector2d &force) override override
Definition: particlebody.cpp:20