YAGE  0.02
Yet Another Game Engine
particlebody.hpp
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1 /* ----------------------------------------------------------------------------
2  * particlebody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PARTICLE_BODY_HPP
10 #define YAGE_PARTICLE_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 
14 #include "body.hpp"
15 
16 namespace yage {
17 
18 class ParticleBody : public Body {
19 public:
20  ParticleBody(const Vector2d& position = Vector2d(0, 0), double mass = 1,
21  const Vector2d& velocity = Vector2d(0, 0),
22  bool gravity = true);
23 
24  // apply a force to the rigid body
25  void applyForce(const Vector2d& force) override override;
26  void update() override override;
27 };
28 
29 } // yage
30 
31 #endif
void update() override override
Definition: particlebody.cpp:22
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:16
Definition: particlebody.hpp:18
Definition: body.hpp:15
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:316
void applyForce(const Vector2d &force) override override
Definition: particlebody.cpp:20
Templated matrix class.
Definition: camera2d.hpp:17