YAGE  0.02
Yet Another Game Engine
particlebody.hpp
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1 /* ----------------------------------------------------------------------------
2  * particlebody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PHYSICS_PARTICLE_BODY_HPP
10 #define YAGE_PHYSICS_PARTICLE_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 #include "Physics/body.hpp"
14 
15 namespace yage
16 {
17 
18 class ParticleBody : public Body
19 {
20 public:
21  ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
22  const Vector2d &velocity = Vector2d(0, 0),
23  bool gravity = true);
24 
25  // apply a force to the rigid body
26  void applyForce(const Vector2d &force) override;
27  void update() override;
28 };
29 
30 } // yage
31 
32 #endif
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:17
Definition: particlebody.hpp:18
Definition: body.hpp:16
void applyForce(const Vector2d &force) override
Definition: particlebody.cpp:23
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:350
void update() override
Definition: particlebody.cpp:25
Templated matrix class.
Definition: camera2d.hpp:17