YAGE  0.02
Yet Another Game Engine
picopng.hpp
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1 /* ----------------------------------------------------------------------------
2  * picopng.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #include <vector>
10 #include <cstdlib>
11 
12 namespace yage
13 {
14 
15 extern int decodePNG(std::vector<unsigned char> &out_image,
16  unsigned long &image_width,
17  unsigned long &image_height,
18  const unsigned char *in_png,
19  size_t in_size,
20  bool convert_to_rgba32 = true);
21 
22 } // yage
int decodePNG(std::vector< unsigned char > &out_image, unsigned long &image_width, unsigned long &image_height, const unsigned char *in_png, size_t in_size, bool convert_to_rgba32=true)
Definition: picopng.cpp:33
Templated matrix class.
Definition: camera2d.hpp:17