YAGE  0.02
Yet Another Game Engine
rectanglecollider.hpp
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1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_HPP
10 #define YAGE_RECTANGLE_COLLIDER_HPP
11 
12 #include "Physics/collider.hpp"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage {
17 
18 class RectangleCollider : public Collider {
19 public:
20  RectangleCollider(const glm::vec2& position, const glm::vec2& size);
21 
22  bool collides(const Collider& collider) const override;
23  bool inside(const glm::vec2& point) const override;
24 };
25 
26 } // yage
27 
28 #endif
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:13
bool collides(const Collider &collider) const override
Definition: rectanglecollider.cpp:17
Definition: rectanglecollider.hpp:18
bool inside(const glm::vec2 &point) const override
Definition: rectanglecollider.cpp:24
Definition: collider.hpp:18
Templated matrix class.
Definition: camera2d.hpp:17