YAGE  0.02
Yet Another Game Engine
rectanglecollider.hpp
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1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_HPP
10 #define YAGE_RECTANGLE_COLLIDER_HPP
11 
12 #include "Physics/collider.hpp"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  bool collides(const Collider &collider) const override;
25  bool inside(const glm::vec2 &point) const override;
26 };
27 
28 } // yage
29 
30 #endif
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:14
bool collides(const Collider &collider) const override
Definition: rectanglecollider.cpp:20
Definition: rectanglecollider.hpp:19
bool inside(const glm::vec2 &point) const override
Definition: rectanglecollider.cpp:30
Definition: collider.hpp:19
Templated matrix class.
Definition: camera2d.hpp:17