YAGE
Yet Another Game Engine
rigidbody.hpp
1 /* ----------------------------------------------------------------------------
2  * rigidbody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RIGID_BODY_HPP
10 #define YAGE_RIGID_BODY_HPP
11 
12 #include <glm/glm.hpp>
13 
14 #include "particlebody.hpp"
15 
16 namespace yage
17 {
18 
19 class RigidBody : public ParticleBody
20 {
21 public:
22  RigidBody(const Vector2d &position=Vector2d(0, 0),
23  double mass=1,
24  const Vector2d &velocity=Vector2d(0, 0),
25  bool gravity=true);
26 };
27 
28 } // yage
29 
30 #endif
Definition: particlebody.hpp:19
Definition: rigidbody.hpp:19
Definition: camera2d.hpp:17