YAGE  0.02
Yet Another Game Engine
rigidbody.hpp
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1 /* ----------------------------------------------------------------------------
2  * rigidbody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RIGID_BODY_HPP
10 #define YAGE_RIGID_BODY_HPP
11 
12 #include <glm/glm.hpp>
13 
14 #include "particlebody.hpp"
15 
16 namespace yage {
17 
18 class RigidBody : public ParticleBody {
19 public:
20  RigidBody(const Vector2d& position = Vector2d(0, 0), double mass = 1,
21  const Vector2d& velocity = Vector2d(0, 0), bool gravity = true);
22 };
23 
24 } // yage
25 
26 #endif
Definition: particlebody.hpp:18
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: rigidbody.cpp:13
Definition: rigidbody.hpp:18
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:316
Templated matrix class.
Definition: camera2d.hpp:17